
In the run-and-gun shooter genre, Contra was more successful in its NES incarnation than it was in the arcades in the North American market. Though most of the console beat 'em ups were arcade ports, original franchises such as Streets of Rage and River City Ransom also became popular. Most other titles featuring two-player were head-to-head sports titles. Alternating play replaced the arcade's co-op play in the NES version (although Double Dragon II and III, for the same system, did retain their co-op gameplay). ĭuring this early era, many video games which featured co-op play (including beat 'em ups such as Double Dragon) were ported to less advanced home systems. Though consoles from the second generation of video games onward typically had controller ports for two-player games, most systems did not have the computing or graphical power for simultaneous play, leading most games that billed "2-player gameplay" as a feature to merely include the single player gamemode with alternating players. In 2009 Konami and Activision released Guitar Hero Arcade, a co-op rhythm game which allowed players to work together to complete a song of their choosing or the two players could fight each other in the battle mode with each guitarist striving for a higher score.Įarly-generation home consoles typically did not offer co-op options, due to technical limitations which hindered the increased graphics required for simultaneous co-op play.
GENITAL JOUSTING MULTIPLAYER CO OP SERIES
In 1998, Time Crisis 2 launched as the first in the series as a two-player arcade rail shooter where two players could provide cover for each other. Ports of these games to home consoles were often criticized for their lack of co-operative functionality. The feature became expected in the beat 'em up genre and was present in megahits such as Final Fight (1989), Teenage Mutant Ninja Turtles (1989), and The Simpsons (1991). Their co-operative nature often included mechanics such as friendly fire, providing more opportunities for dynamic play. This trend was followed by the likes of Quartet (1986), Ikari Warriors (1986), and Rampage (1986) which became high-earners for American operators.īeat 'em up games, exemplified by Double Dragon (1987), were among the most successful games of the late 1980s. Drop-in/drop-out co-op was pioneered by Gauntlet (1985) which came in models of two and four players for different locations. could be played as competitively or cooperatively.Ĭo-operative games became particularly popular among operators of coin-op video games as they had the potential to net double the revenue per game. Two-player games of Nintendo's Mario Bros. Wizard of Wor offered solo, competitive two-player, or cooperative two-player gaming while Williams Electronics' Joust encouraged players to alternatively compete and cooperate by awarding bonus points for co-op play in some rounds and awarding bonuses for attacking the other player in others. Several early 1980s arcade coin-op games allowed for co-op play.

Co-op play was later featured in another Atari coin-op, Fire Truck (1978). The first video game to feature co-op play dates back to 1973, with Atari's arcade video game Pong Doubles, which was a tennis doubles version of their hit arcade game Pong (1972). On PCs and consoles, cooperative games have become increasingly common, and many genres of game-including shooter games, sports games, real-time strategy games, and massively multiplayer online games-include co-op modes. ( Learn how and when to remove this template message)Ī cooperative video game, often abbreviated as co-op, is a video game that allows players to work together as teammates, usually against one or more non-player character opponents ( PvE).Ĭo-op games can be played locally using one or multiple input controllers or over a network via a local area networks, wide area networks, or the internet.Ĭo-op gameplay has gained popularity as controller and networking technology has developed.
