

You help choose those words and develop his personality, varying somewhere between a meek or skittish servant to an excited traveling partner who gets caught up in his master’s thirst for adventure.Īnd all these decisions add little interpersonal touches to your story. Whether embarking to the next city, exploring the arrival location, choosing to rest, or shopping, he doesn’t miss the opportunity to paint a detailed picture of his surrounding or provide an inner monologue in his words. Outside of gameplay implications, this is an interactive storybook with Jean as the narrator. This added an extra wrinkle to gameplay, but generally felt functionally superfluous or secondary. Many of the items’ real value is in holding onto them until you reach locales which they fetch a hefty selling price.

Some will have distinct properties, such as the gentleman's suit which makes colder travel less detrimental to Phileas’ health, maps which uncover potential travel options for a region, or even something as simple as a deck of cards which could open extra dialogue options if presented with the right moment. All these measures burn days from your clock – time is your most precious commodity.īefore departing, you can purchase items from the market and store several in briefcases to bring along. In his spare time, Jean can explore the town to get a sense of the area, encounter locals, and sniff out the next potential waypoints to reach, but it’ll cost you half a day. Push him too hard and the trek will be sidelined until proper time has been given to recover. He is also an older gentleman whose health deteriorates the more you press on without rest. Phileas Fogg is a seemingly wealthy man making finances a non-issue but withdrawing funds from banks take several days to be wired - up to seven depending on how much is being requested. foreign expressions) to get an explanation of their meaning.While spanning the globe is the primary objective, resource management and travel planning is key. For this reason, the player can click on some "hot words" (e.g. The educational aspect of the game is about improving the player's reading skill and broaden the vocabulary. The dialogue and animations are humorous. Nick only has two or three things available to draw, and there is no way to fail.

The things the player can do in each scene are limited, e.g. For example, when a museum's curator refuses to let Sidney into the museum, the player can remove the word "no" from a sign which says "no monkeys allowed". the pencil Nick is used to draw things which then become real or the rubber Winston is used to remove things from the scene. The player can interact with the scene with four painting tools, e.g. It follows the English nobleman Phineas Fogg and his sidekick Sidney (a monkey) who bets that he is able to travel around the world in 80 days.ĭuring his travels (the next destination can be picked from a world map), Phineas is presented with several situations and problems, some created by his adversary Baron Hogsbreath, which he can't solve without the player's help. Around the World in 80 Days is a children's game based on the novel of the same name.
